![]() ![]() It promises 60fps and on PS4 Pro, it's virtually locked. Ultimately, there are some rough edges but the overall look of the game is effective, especially when entering the Yokai realm where all sorts of effects are thrown at the screen to dramatic effect.ĭespite the pared back resolution and effects work, it's still the action mode that I've prefered to play. For example, screen-space reflections are identical on both, while a cool procedural cloud system is also left running on all systems in all modes. Some effects are hard locked regardless of your gameplay mode. The most obvious difference seems to be the variation in terrain quality - the movie mode appears to use a form of tessellation that is disabled in action mode, while some of the dynamic shadows appear to be animated vs static shadows at 60fps. ![]() What I liked about the mode selector in Nioh 2 as that unlike the first game, you can switch between them and see the results change before your eyes in real-time. Movie mode caps performance to 30 frames per second, with the vanilla console mostly locked to 1080p, while the Pro uses a reconstruction technique to deliver a higher quality 1800p better suited for users of 4K displays. However, visual issues aside, I feel that this is the best way to play game - 60fps on a fast-paced action game makes all the difference. ![]() Image quality isn't this game's strong suit, as the anti-aliasing technique isn't especially effective and there is plenty of shimmering. Dynamic resolution is in play to help stabilise performance, with base consoles mostly delivering a 720p image, while Pro targets 1080p, though in both cases, pixel counts vary above and below. The default preset is action mode, where the game pares back resolution and some rendering features in order to deliver as close to a locked 60 frames per second as possible. The Nioh code we looked at is described as an alpha test - but the level of polish in the sampler could pass for final code. This kind of choice is usually reserved for the enhanced consoles, but once again, Nioh 2 offers all modes to both base and Pro hardware users - and the differences are fascinating. For example, users get to choose between resolution and image quality rendering options, this time with three distinct modes: action, movie and movie mode variable. There are plenty of similarities to the original game, though. In addition, there's a rather good HDR solution that really pushes dynamic range - a new feature to the Nioh series, which only shipped with SDR rendering in its debut release. It's not quite on par with From Software's recent Sekiro in terms of overall density, but it's still an attractive game and of course, it targets much higher performance levels. In addition, the overall stage design is more refined with plenty of fine detail spread throughout. Straight away, the lighting feels like a step up from the original with more dramatic use of sun and shadow. It makes a strong first impression and, while it appears instantly reminiscent of the original, it soon becomes clear that the team has refined its presentation. The demo depicts a dilapidated village encircled by vast mountains, while the sun hangs low on the horizon, casting long shadows across its dangerous world. Like the original, Nioh 2 is not a stunning game at first glance, but give it time and its more subdued visual style begins to grow on you. While the code we're looking at today is flagged as alpha, you'd never know from looking at it - it's already polished and refined to the point where it feels almost like a shipping product. And just like the first game, it's a tough-as-nails action game, borrowing liberally from the Dark Souls formula while offering its own unique features. Nioh is returning for PlayStation 4 owners in the form of a brand new sequel and this week's alpha test reveals a game that carries over much from the original, while delivering some welcome refinements. ![]()
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